Event architecture
Define event ownership, schemas, keys, ordering, retention and replay before selecting brokers or stream processors, so consumers share a stable event model.
Gromnii designs event-driven data systems for situations where delayed information loses value.
Use real-time, streaming and event data when applications or operations need to react to changes faster than batch pipelines can deliver them. Event architecture needs clear ordering, duplicate handling, schema evolution, replay and recovery behavior.
This reference shows one possible Real-Time, Streaming and Event Data arrangement. The actual design depends on the systems, constraints and controls involved.
Define event ownership, schemas, keys, ordering, retention and replay before selecting brokers or stream processors, so consumers share a stable event model.
Ingest continuous data with source timestamps, deduplication, back-pressure handling and replay support so downstream processing can recover from interruptions.
Define source ownership, schema and event meaning before implementing State and window computation.
Define how alerts and actions handle late, duplicated and out-of-order records.
Set freshness and quality checks for Replay and ordering according to the decisions it supports.
Define ordering in terms of data ownership, quality, lineage and serving expectations so downstream users can see when the platform is outside acceptable limits.
Use event IDs, idempotent consumers or transactional patterns where duplicates would create incorrect business state, and document where at-least-once delivery is acceptable.
Set an end-to-end event-delay target for each consumer and measure lag through ingestion, processing and delivery rather than only at the broker.
Preserve offsets, replay paths and idempotent processing so event consumers can recover from failure without silently losing or duplicating business events.
Deliver events to applications, alerts or analytics quickly enough for the receiving process to act while the information is still useful.
Handle retries, duplicates, late events and replay explicitly so failures do not silently corrupt downstream state.
Use events where producers and consumers need independent change and scaling without tight synchronous dependencies.
Describe what Real-Time, Streaming and Event Data should change, the systems it must work with and the constraints that matter.